![]() ![]() My prior XBone controller (wired) still works fine. Check DS4Windows’ log for error messages Verify if the issue does not occur when DS4Windows or Steam are not running. As such I'm going back to testing installing/uninstalling vJoy.įair warning, all the playing around with vJoy, X360CE, and uninstalling/reinstalling XBOX One controller drivers caused my Oculus-supplied wireless XBone controller to essentially stop registering and working in Oculus Home. Strangely, unplugging the HOTAS and wheel and rebooting does not seem to solve it. I'm experimenting with setting a 'preferred' joystick in the old gamepads windows still built into Windows 10. So, click here to download the latest version of DS4Windows and fix the issue. PS4 controller keeps disconnecting with bluetooth, using DS4 windows. If we are using an outdated version of DS4Windows, then the controller will keep disconnecting from the PC. fake ps4 controller keeps disconnecting It could likewise be an ideal opportunity. With the G27 unplugged and machine rebooted it'll still spin to the right. DS4Windows is a portable application that allows us to use PS4 Controllers, like DualShock 4 Controller, on our Windows computers. To prevent or fix this issue it’s necessary to hide the real controller in order to make only DS4Windows’ virtual controller visible to games. Usually happens because the game detected the real controller first while being simultaneously unable to read its inputs. There you should see the Power Plans you have. Do not respond to any controller command. Every other game purchased from Oculus Home using the Unreal engine has been fine.ĮVE Valkyrie had uncontrolled spin the first time I tried to play it, and on a second try it fixed itself and has been fine since.ĭreadhalls spins to the right, but will spin to the left if the brake pedal on the G27 is pushed all the way to the floor (no analog control here, it's either all-right or jerks to an all-left spin when the brake bottoms out). Go to Control Panel -> Hardware and Sound -> Power Options. The Foo Show is definitely another Unity Engine title, but the only time that controller input is acknowledged is when inspecting an item which explains that the problem only manifests as uncontrolled item inspection spin. Problem has been narrowed down to Unity Engine games - Dreadhalls needs gamepad input so uncontrolled input/spin makes it impossible to play. Things went *better* last night but I'm not convinced it wasn't just luck. ![]() In my case, I uninstalled anything that could potentially be screwing with my peripherals - X360CE, vJoy - and I also updated my motherboard's BIOS to the latest version. I had a general concern about USB devices disconnecting before now, as I had previously noticed the lights on my Saitek X-52 turning off and would sometimes hear USB disconnect tones in Windows. Oculus seems to take the possible disconnections very seriously and way more frequently than I'm used to. I'm using the officially-recommended 7-port USB 3.0 PCI-E card in my Gigabyte Z170 Gaming 7 / Skylake build, so I've got USB 3.0 ports all over the place to accommodate my steering wheel, HOTAS, controllers and Rift. ![]()
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